Christmas Shit Show

White elephant meets beer pong. Sink a cup, flip the card under it, and bank it for the gift exchange. Check it out!

10Balls left
0/6Cups sunk
0Best rack
No cards banked yet
Pull back and release to throw

How the night runs

Where you finish in the tournament sets when you pick a gift, and the cards you bank decide what you can do about it.

2 tablesSix-cup racks, with a time limit on every game.
2 games minimumEvery team plays at least twice in the group round.
Top 4Advance to a single-elimination final.
A card per cupSink it, flip it, bank it.

Beer pong rules

House rules. Settle disputes now, not mid-rack.

Setup

  1. Six cups per side in a triangle, front cup pointed at the other team.
  2. Eye-to-eye shot decides who throws first.
  3. Each team throws both balls per turn, one per player.

Throwing

  1. Elbows behind the table edge when you release.
  2. Sink the first ball and the cup stays on the table. You can pull the ball out or leave it in. If your partner misses, the cup comes off and your turn ends.
  3. Both balls in the same cup: that cup comes off, you pick one more cup to pull, and you get the balls back for another turn.
  4. Both balls in different cups: both cups come off and your turn ends.
  5. Every cup that comes off, bonus cups included, gives the throwing team its card.

Bounces

  1. A made bounce shot counts as two cups. The defense picks the second cup.
  2. Once a ball bounces, the defense can swat it away.

Defense

  1. No touching a ball that hasn't bounced until it hits a cup or the table.
  2. Defenders can blow a ball out after it touches a cup but before it touches liquid. No fingering.
  3. Distracting is fine. Touching the table or crossing the line isn't.

Reracks

  1. One rerack per game, called at the start of your turn.

Ending

  1. Last cup wins, unless the losing team makes a rebuttal: they keep shooting until they miss, and if they clear their remaining cups, the game goes to overtime.
  2. Overtime is three cups per side, two throws per turn.
  3. When time's up, most cups sunk wins. Ties go to sudden death: one ball each, first to sink wins.

Power cards

Fifty are hidden under cups in the group games: two under every rack, plus ten bonus cards in random racks. Save them for the gift exchange.

Steal

Take a gift another team is holding.

19 in play

Shield

Block a steal aimed at your gift.

15 in play

Swap

Trade gifts with another team.

8 in play

Peek

Look inside a wrapped gift before you choose.

8 in play

Details

When
Date to be announced
Where
Address to be announced
Bring
One gift per team. Gag or nice, no price cap.